Grounded: Making The Last of Us

Grounded: Making The Last of Us

7.5

Jun 14 2013

1h 25m

Documentary

A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.

Troy Baker

Troy Baker

Self

Neil Druckmann

Neil Druckmann

Self

Gustavo Santaolalla

Gustavo Santaolalla

Self

Bruce Straley

Bruce Straley

Self

Recommendations

See all
Withnail & I
7.3

Withnail & I

1987

Two out-of-work actors -- the anxious, luckless Marwood and his acerbic, alcoholic friend, Withnail -- spend their days drifting between their squalid flat, the unemployment office and the pub. When they take a holiday "by mistake" at the country house of Withnail's flamboyantly gay uncle, Monty, they encounter the unpleasant side of the English countryside: tedium, terrifying locals and torrential rain.

Tickled
7.2

Tickled

2016

Journalist David Farrier stumbles upon a mysterious tickling competition online. As he delves deeper he comes up against fierce resistance, but that doesn’t stop him getting to the bottom of a story stranger than fiction.

Futurama: Bender's Game
6.9

Futurama: Bender's Game

2008

When Leela is insulted by a group of space-rednecks (like regular rednecks, but in space) she enters the Planet Express ship in a demolition derby. She emerges victorious, but when she brings the damaged ship home and the Professor sees the fuel gauge, he's enraged by the hit he's going to take at the Dark Matter pump. Now the crew have to find a way to break Mom's stranglehold on starship fuel, even if they have to wade through a Lord of the Rings-inspired fantasy-land to do it!

I Am Iron Man
7.2

I Am Iron Man

2008

A documentary covering pre-production topics like suit design and construction, storyboards, animatics, and pre-viz, sets, working in the suit, casting, rehearsals, and preparation, and the start of the shoot. From there we look at performances, locations and production design, stunts, hardware and practical effects, and various sequence specifics. Finally, the program goes through post-production at Skywalker Ranch, the titles and a few visual elements, and wrapping up the flick.